We provide Brick Breaker Classic online (apkid: com.techlearner.dxballclassic) in order to run this application in our online Android emulator.
Description:

Run this app named Brick Breaker Classic using MyAndroid.
You can do it using our Android online emulator.
The game is basically a Breakout clone: the player controls a paddle at the bottom and deflects a single ball, hitting different colored blocks on the top of the screen without having the ball fall below the screen.
Clearing all the blocks results in completing the level and going to the next.
There are infinite levels to complete.
Similarly as Arkanoid and MegaBall, there is an inclusion of power-ups other than extra balls.
Various power-ups appear when hitting random blocks, floating downwards towards the bottom and can be picked up by touching it with the paddle.
If only a single block remains on a level and it continues to be untouched by the bouncing ball for a minute or so, an electricity sound begins to build and eventually the block is blasted away by a lightning.
In certain levels, the layout of unbreakable blocks may allow the ball to become stuck in an infinite loop without touching the paddle.
If this occurs, all unbreakable blocks will eventually replaced with the breakable ones after a minute or so of the ball being stuck in a bouncing pattern.
There are three neutral, ten positive and five negative powerups in the game.
Neutral powerups can affect the gameplay in both positive and negative ways, depends on the situation, positive ones help in passing the level, while negative ones make the level more difficult.
To alert the player, a loud warning sound will be heard if the player picks up a negative power-up.
Most of the power-ups are directly taken from MegaBall with different names.
New additions include FireBall, Set-Off Exploding, Shrink Ball, Split Ball, Super Shrink, and Fast Ball.
In addition, there are also two unused negative power-ups called Gravity Ball and Magnetism, found in the game's internal coding and is a leftover from MegaBall.
These two power-ups were dropped on the game's final development as it requires a more advanced game engine to render their effects yet their icons still remain in the coding files.
Trivially, the game's function could be temporarily transformed into a shoot 'em up by using a hidden cheat code that enable the Shooting Paddle power-up at the player's control, at the cost of reduced points.
As a common concept of Breakout clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board.
The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play.
Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive.
As bricks are being cleared, a random power-up will occasionally released onto the screen.
The player may choose to catch these with the paddle, or avoid them depending on the effect whether it is positive, neutral or negative.
Negative power-ups usually increases the difficulty, while neutral may vary depending on the situation.
The power-ups of Super DX-Ball are direct clones from previous games, with several minor alterations (e.g.
when the player gets a "Fast Ball", the ball now will only speed up slightly instead of accelerating to full speed, and the "Extra Life" were no longer remove the paddle enhancements).
Similar to previous installments, if only one brick remain on the board and taking too long to hit it, the brick will be destroyed by a lightning bolt.
A unique element of the game is when the ball gets stuck between the unbreakable bricks for too long, the ball transforms into a "gold ball" and can clear any bricks in one hit, unlike in previous games where unbreakable bricks are transformed into regular ones when the ball is stuck for a certain amount of time.
Clearing all the blocks results in completing the level and going to the next.
There are infinite levels to complete.
Similarly as Arkanoid and MegaBall, there is an inclusion of power-ups other than extra balls.
Various power-ups appear when hitting random blocks, floating downwards towards the bottom and can be picked up by touching it with the paddle.
If only a single block remains on a level and it continues to be untouched by the bouncing ball for a minute or so, an electricity sound begins to build and eventually the block is blasted away by a lightning.
In certain levels, the layout of unbreakable blocks may allow the ball to become stuck in an infinite loop without touching the paddle.
If this occurs, all unbreakable blocks will eventually replaced with the breakable ones after a minute or so of the ball being stuck in a bouncing pattern.
There are three neutral, ten positive and five negative powerups in the game.
Neutral powerups can affect the gameplay in both positive and negative ways, depends on the situation, positive ones help in passing the level, while negative ones make the level more difficult.
To alert the player, a loud warning sound will be heard if the player picks up a negative power-up.
Most of the power-ups are directly taken from MegaBall with different names.
New additions include FireBall, Set-Off Exploding, Shrink Ball, Split Ball, Super Shrink, and Fast Ball.
In addition, there are also two unused negative power-ups called Gravity Ball and Magnetism, found in the game's internal coding and is a leftover from MegaBall.
These two power-ups were dropped on the game's final development as it requires a more advanced game engine to render their effects yet their icons still remain in the coding files.
Trivially, the game's function could be temporarily transformed into a shoot 'em up by using a hidden cheat code that enable the Shooting Paddle power-up at the player's control, at the cost of reduced points.
As a common concept of Breakout clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board.
The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play.
Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive.
As bricks are being cleared, a random power-up will occasionally released onto the screen.
The player may choose to catch these with the paddle, or avoid them depending on the effect whether it is positive, neutral or negative.
Negative power-ups usually increases the difficulty, while neutral may vary depending on the situation.
The power-ups of Super DX-Ball are direct clones from previous games, with several minor alterations (e.g.
when the player gets a "Fast Ball", the ball now will only speed up slightly instead of accelerating to full speed, and the "Extra Life" were no longer remove the paddle enhancements).
Similar to previous installments, if only one brick remain on the board and taking too long to hit it, the brick will be destroyed by a lightning bolt.
A unique element of the game is when the ball gets stuck between the unbreakable bricks for too long, the ball transforms into a "gold ball" and can clear any bricks in one hit, unlike in previous games where unbreakable bricks are transformed into regular ones when the ball is stuck for a certain amount of time.
MyAndroid is not a downloader online for Brick Breaker Classic. It only allows to test online Brick Breaker Classic with apkid com.techlearner.dxballclassic. MyAndroid provides the official Google Play Store to run Brick Breaker Classic online.
©2025. MyAndroid. All Rights Reserved.
By OffiDocs Group OU – Registry code: 1609791 -VAT number: EE102345621.
